Page 1 of 1

UDIM and Uvs Tiles

Posted: Thu Jul 02, 2015 6:07 am
by wzxOctane
Hi all,

Always look at Octane, always start all my new project with Octane and always finish to meet a problem due to lack of fueatures supported.

This time it's about UDIM or UVTiles.

Does it's support in Octane for Maya?

As Octane Shader don't work with native "place2dTexture", I don't even know how to move and/or read UVs for other space then 0.0.
If I've a model texture in Mari with 10 UDIM texture both diffuse, spec, bump, displace... does it's possible to deal with in Octane?

Please let's me know if I misunderstand something.
Thanks

Re: UDIM and Uvs Tiles

Posted: Mon May 30, 2016 7:38 am
by haffy
Bump ! Does Octane 3 support UDIMs in Maya yet?

Re: UDIM and Uvs Tiles

Posted: Wed Jun 01, 2016 8:10 am
by Jolbertoquini
wzxOctane wrote:Hi all,

Always look at Octane, always start all my new project with Octane and always finish to meet a problem due to lack of fueatures supported.

This time it's about UDIM or UVTiles.

Does it's support in Octane for Maya?

As Octane Shader don't work with native "place2dTexture", I don't even know how to move and/or read UVs for other space then 0.0.
If I've a model texture in Mari with 10 UDIM texture both diffuse, spec, bump, displace... does it's possible to deal with in Octane?

Please let's me know if I misunderstand something.
Thanks
Doesn't work.... :lol: welcome to my world hhahaha...basically you need go in old school way apply a shader by face. :evil:
I saw ages a go a script which recognize the tile and apply a shader for each tile. was a mel script I think.

Re: UDIM and Uvs Tiles

Posted: Wed Jun 01, 2016 8:49 am
by wzxOctane
Omg. So much NO Production Ready.
Thanks that Autodesk choose Arnold as native renderer and Corona is coming for Maya.

Re: UDIM and Uvs Tiles

Posted: Wed Jun 01, 2016 10:15 am
by calus
haffy wrote:Bump ! Does Octane 3 support UDIMs in Maya yet?
This will be supported in Octane 3.1, not in 3.0.
otoy-presentation-2016-nvidia-gpu-technology-conference-april-5-2016-39-638.jpg

Re: UDIM and Uvs Tiles

Posted: Sun Jun 05, 2016 5:35 pm
by limeforce
wzxOctane wrote:As Octane Shader don't work with native "place2dTexture", I don't even know how to move and/or read UVs for other space then 0.0.
You can pan/rot/scale the textures in UV space using a octaneTransform2D and a octaneUVProjection node on your texture.

Image
Image
Image

Re: UDIM and Uvs Tiles

Posted: Tue Jun 07, 2016 10:28 pm
by k.a.schubert
Thanks limeforce!