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Animation Export

Posted: Thu Jul 02, 2015 5:58 am
by thefishnut
Hi Paul,
I am struggling to understand how the Plugin exports walk throughs. I can export the lot in an orbx format and the timeline appears in the standalone, but where is the timeline information stored? It is normally within an (.abc) file right?
If for instance I wish to export multiple walk throughs from one model and then wish to have them all to be using the same mesh node, how would I do this?
Many Thanks,
Chris.

Re: Animation Export

Posted: Thu Jul 02, 2015 8:42 am
by face_off
Hi Chris

The camera position at each frame is exported in the Octane Thin Lens Camera node - in the Position and Target pins, not an ABC node.
If for instance I wish to export multiple walk throughs from one model and then wish to have them all to be using the same mesh node, how would I do this?
100% of the animation data in store in the camera node, so the rest of the scene is static. So if you copy the camera node from Octane Standalone into the Windows clipboard and paste into Notepad, you will see this data. You can copy and paste Camera nodes between scenes in Octane Standalone, and I think the animation data will be retained (although I haven't actually tried this).

This that help?

Paul

Re: Animation Export

Posted: Thu Jul 02, 2015 11:57 pm
by thefishnut
Hi Paul,
Thank you for that. It works a treat, I have just copy pasted the camera nodes in between projects and the walk through information is retained.

Very easy.

Thank you for your time.