Strange texture behaviour
Posted: Wed Jul 01, 2015 10:13 am
Hi,
I'm trying to create some screen like objects and have been seeing some strange behaviour. I have built a very simple scene to replicate the effect.
If I texture the cube using a texture node connected to the diffuse channel then I get full control of the mapping when I attach a projection node. However, when I add a texture emission node and route the texture through that, I lose all control of the mapping. Changing settings in the projection node has no effect on what I'm seeing.
I've tried every permutation I can think of (including attaching a UVMAP node to the normal channel), but I can't get any control over the mapping of emission textures. Am I doing something wrong?
Thanks for any help anyone has to offer.
James.
I'm trying to create some screen like objects and have been seeing some strange behaviour. I have built a very simple scene to replicate the effect.
If I texture the cube using a texture node connected to the diffuse channel then I get full control of the mapping when I attach a projection node. However, when I add a texture emission node and route the texture through that, I lose all control of the mapping. Changing settings in the projection node has no effect on what I'm seeing.
I've tried every permutation I can think of (including attaching a UVMAP node to the normal channel), but I can't get any control over the mapping of emission textures. Am I doing something wrong?
Thanks for any help anyone has to offer.
James.