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Refreshing issue
Posted: Mon Jun 29, 2015 8:43 pm
by Rafael-Vallaperde
Hello there,
Octane is refreshing on instances where it wouldn't in the past, "some examples are:
saving my image(refreshes after this)
saving my modo file while rendering(refreshes)
modo auto-save is complete(resheses)
Toggling post effects like glare and bloom
i'm using the latest windows build.(2.23.2.78) on 801
Is anybody out there experiencing this issue?
Cheers!
Re: Refreshing issue
Posted: Mon Jun 29, 2015 10:33 pm
by face_off
Hi Raf. If you have a replicator or mesh item selected and have a transform tool selected, Modo will send an "update" event to the plugin when you save the Modo scene, or change /anyone/ property on the Modo plugin. I reported this behavoir to TF as a Modo bug, however they said this was by design. They also said to disable this functionality you could.....
You can turn 'auto activate' for the tool off in the tool pipe, which will prevent the initial (0,0,0) move if you really want to.
Does this help you at all?
Paul
Re: Refreshing issue
Posted: Tue Jun 30, 2015 5:21 pm
by Rafael-Vallaperde
Hmnnn, got it.
Yeah, it's a workaround, but still no good.
What about saving? When i save the image form the octane window it refreshes, this is making my life pure hell, as i usually save a Bloom version and a "clean"one.
Cheers
Re: Refreshing issue
Posted: Tue Jun 30, 2015 8:21 pm
by Rafael-Vallaperde
Found a workaround.
i need to pause the render, save it, then screen turns black, i shift window size a bit and it image pops back, turn glare on/of, save it again.
Crazy
Re: Refreshing issue
Posted: Wed Jul 01, 2015 12:15 am
by face_off
Raf - I could not reproduce the issue where saving the Octane Viewport Image caused the render to restart. Can you give me an exact workflow to reproduce this pls?
Thanks
Paul