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OctaneRender® for 3ds max® v2.23.2 - 2.1 [OBSOLETE]

Posted: Mon Jun 29, 2015 5:46 am
by JimStar
THIS MAJOR VERSION'S SCENE FORMAT IS NOT COMPATIBLE WITH PRE-2.0 PLUGIN VERSIONS! DON'T SWITCH THE CURRENT CRITICAL PROJECTS TO THIS AND LATER RELEASES!!!

Changes of the 2.1 version
  • Fixed the bug: the assignment to the complex Octane node parameters from MaxScript did not work. Now you can use MaxScript constructions like

    Code: Select all

    sceneMaterials.Some____Glossy_material.diffuse_tex = RGBSpectrum_Texture()
  • Fixed the render-settings dialog spinners bug.
  • Fixed the issue when some materials did not load from LiveDB.
  • Made the Octane image textures' filepath buttons to have the standard assets menu.
  • Minor fixes and improvements...

Changes of the 2.0 version
  • Implemented the MaxScript support for Octane render settings.
    Big refactoring has been made to achieve this (together with refactoring described in bullet #4), the Octane scene data format has been changed significantly enough to not be able to have the old scenes converted "on the fly". So the scenes made in previous Octane plugin versions will be incompatible with plugin versions starting from this major 2.0 version. Don't switch the current critical projects to this version.
  • Any changes of Octane parameters from inside MaxScript are instantly reflected in UI of rendersettings dialog (if opened).
  • Changed the "filename" parameter type of Octane nodes: now it has the same standard "filepath" type as the same parameters in other 3ds Max native nodes and can be easily accessed from MaxScript.
  • Fully refactored the Octane nodes' parameter ID generation algorithm: the new algorithm allows to easily extend Octane nodes inside 3ds Max by additional plugin-specific parameters in future. Thanks to this change the next feature is already implemented:
  • Added the camera mapping support to Octane image textures. See the new "Camera mapped" checkbox in Octane image textures properties.
  • Octane GPU config now can be stored with scene and accessed from MaxScript.
  • Minor fixes of Octane viewport.
  • "Elements Active" checkbox in render-elements settings is now respected by Octane.
  • Fixed one more Octane proxy preview scaling issue: in the case the scene unit scale was adopted from loaded file having proxies in it.
  • Other fixes and improvements...
Changes of the 1.9 version
  • Added 3ds Max 2016 support.
  • Added stereo mode parameter to Octane camera.
  • Octane viewport now eats less resources if paused.
  • Minor fixes and improvements...
Changes of the 1.8 version
  • Fixed the Octane light On/Off - Visible/Invisible mess.
  • Implemented the gradient texture support for Octane DB. This fixed the crashes when importing the materials having gradient textures in them.
  • Added the missed "Smooth" parameter to gradient texture.
  • Materials imported from Octane DB now are named according to DB material name.
  • Added parallel processing to some parts of global meshes translation. Should be a little faster now...
  • Minor fixes and improvements...
Changes of the 1.7 version
  • New 2.23.2 engine.
  • New "Cube map" camera modes added: now you can render different faces of cube map separately.
  • Fixed the bug with saving the values of "alpha shadow" and "keep environment".
  • The OctaneProxy unit scale is now respected if inserted from the OctaneProxy-file saved from plugin version 1.7 or later.
Changes of the 1.6 version
  • Added stereo mode for panoramic camera.
  • Added "Lock camera" feature to Octane viewport.
  • Fixed Octane viewport background bug.
Changes of the 1.5 version
  • New 2.23.1 engine (see the standalone changelog).
  • Added the "Cube map" camera mode.
  • Fixed the Octane viewport crash bug (thanks to Pancir).
  • Fixed hair&fur bug (thanks to oguzbir).
  • Fixed Octane render settings dialog bug (double rollouts in some cases).
  • Added some lost textures to the Octane material DB.
  • The Octane viewport passes rendering now respects the settings of current pass if they are set in render elements.
  • 3ds Max versions prior to 2012 and 32-bit versions are no longer supported.
  • Minor fixes and improvements...

DOWNLOAD
OctaneRender for 3ds Max 2.23.2 - 2.1 (12.7MB autoinstaller file)
OctaneRender for 3ds Max 2.23.2 - 2.1 DEMO (11.2MB autoinstaller file)

For network slave and daemon please download standalone installer here:
http://render.otoy.com/forum/viewtopic.php?f=24&t=46125


Yours,
The OctaneRender® Team.

Re: OctaneRender® for 3ds max® v2.23.2 - 2.1 [TEST]

Posted: Mon Jun 29, 2015 5:52 am
by JimStar
Don't forget that you can use the "Export Octane material" menu (added in previous versions) to export the materials to LocalDB. If you export the material from 1.9, you can then import this material in post-2.0 versions from your LocalDB.

Re: OctaneRender® for 3ds max® v2.23.2 - 2.1 [TEST]

Posted: Mon Jun 29, 2015 7:47 am
by oguzbir
Fantastic. Thanks.

Re: OctaneRender® for 3ds max® v2.23.2 - 2.1 [TEST]

Posted: Mon Jun 29, 2015 9:55 am
by akira
Bravo!! Thanks for the great work Mr. Jimstar!

Re: OctaneRender® for 3ds max® v2.23.2 - 2.1 [TEST]

Posted: Mon Jun 29, 2015 1:06 pm
by ka-ra
Hello JimStar,

Thanks for tthe job.

I have a customized the path for my Local DB in the Octane Standalone, but the 3ds max plugin don't seem to "know that"; so it show me an empty Local Db.

Can you add the possibility to customize the path to search the local DB ?

Thanks

Re: OctaneRender® for 3ds max® v2.23.2 - 2.1 [TEST]

Posted: Mon Jun 29, 2015 1:16 pm
by Elvissuperstar007
no color inversion

Re: OctaneRender® for 3ds max® v2.23.2 - 2.1 [TEST]

Posted: Mon Jun 29, 2015 3:33 pm
by guillerodriguezv
Thank you JimStar.

Guillermo

Re: OctaneRender® for 3ds max® v2.23.2 - 2.1 [TEST]

Posted: Mon Jun 29, 2015 6:39 pm
by acc24ex
finally
this works

Code: Select all

$.material = diffuse_material diffuse_input_type:2
$.material.diffuse_tex = marble_Texture ()
(anyone wants to try out maxscript, enter that code into maxscript listener - select an object - press enter - see the texture change to marble in octane viewport)

- great work Jim.. now I might sort of finish my octane script - five thumbs up :)

- this maxscripts stuff might not be mission critical, but it is essential that it runs, at least this way we have options
- it seems to me it is almost necessary to have additional plugins or scripts for octane - to produce features that are just time consuming to do, not that essential to the core but useful, this will at least give us options

Re: OctaneRender® for 3ds max® v2.23.2 - 2.1 [TEST]

Posted: Tue Jun 30, 2015 7:10 am
by Goldisart
lost the way to maps IES light sources

Re: OctaneRender® for 3ds max® v2.23.2 - 2.1 [TEST]

Posted: Tue Jun 30, 2015 10:47 am
by oguzbir
hi there

Jim,
Quick question here.
I'm in talks with a max plugin & scripter dev I mentioned earlier. He's working on that Mission control plugin

He doesnt have a license so all he can get is version 1.7 Demo.
How can we help him work on 2.23.2 max ver 2.1 (this build)

There is a demo version download here. But it's not possible for him to reach this topic in the forum.
I do not want to mess up by downloading the demo file here and giving to him without asking you.
So please help me out here.

He sent me a animated gif showing access to Octane objects' properties attached below.
He is looking forward setting up render parameters as well. which we now have the support here
For some reason forum doesnot let me upload anim gif.

Help me out here please.
Best,