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quick self-illuminating

Posted: Sun Jun 28, 2015 7:04 pm
by Goldisart
Thoughts in hearing. Faced with a problem. There is a very fast operation. And you have to give the renderer a self-illuminating objects type : floor lighting. There will only help Path Trasing Or Diffuse direct light rendering. BUT any of these renders increase the time of calculation. I fo
2015-06-28 21-59-55 Slate Material Editor.png
und out only he was not fully implemented in octane. In Dirt you need to make an exception object in Vray. And you can speed up the process of calculation of the self-illuminating



!!!!! Please consider my suggestion to improve in next versions.... DIRT (exclude include)

Re: quick self-illuminating

Posted: Mon Jun 29, 2015 5:30 am
by Goldisart
Excuse the ignorance but the problem resolved fairly quickly. I just didn't know about the function mesh UV project - this is the fastest and best at the moment. But Dirt - should be more flexible in the settings