Oracle Delphi Turntable
Posted: Sat Jun 27, 2015 1:19 am
Just finished some crazy deadlines, so I thought I would unwind with something more fun.
I downloaded this awesome model from Grabcad. The modeler created it in Solidworks, exported as IGES, and I imported and rendered through Max.
It is an Oracle Delphi turntable. A very rare and sweet piece of equipment.
I wanted to practice procedural shaders, but it turned out pretty cool so I'm posting the results. All the brushed metal was made with procedural (circular) noise scaled and stretched in the specular, roughness and bump channels. The only bitmaps are the HDR background and wood table top. About 3 IES emitters for highlights and that's about it. Tried to represent brushed aluminum, brushed steel, anodized aluminum, black steel, brass, copper and rubber. Oh yeah and acrylic. Just realized I forgot to do a closeup of the copper. It really only appears at the wire connectors at the needle cartridge...so you're not missing much.
The only geometry modifications I made were the knurled pattern on the levelers, and the pimped up epoxy badge with the modeler's name...which I lit up for props.
These are rendered PT at 7680 samples, 6 bounces. Average rendertime 10-12 mins@1280p. Dual Titan Z's. Max Plug 2.1.11.
I could have let them cook longer, but what the heck. It's quick and dirty and it's my first REAL friday in a long while. Time to go home and become human again.
Big-ups to Hans van Vlijmen for sharing such a sick model!
Best,
O
I downloaded this awesome model from Grabcad. The modeler created it in Solidworks, exported as IGES, and I imported and rendered through Max.
It is an Oracle Delphi turntable. A very rare and sweet piece of equipment.
I wanted to practice procedural shaders, but it turned out pretty cool so I'm posting the results. All the brushed metal was made with procedural (circular) noise scaled and stretched in the specular, roughness and bump channels. The only bitmaps are the HDR background and wood table top. About 3 IES emitters for highlights and that's about it. Tried to represent brushed aluminum, brushed steel, anodized aluminum, black steel, brass, copper and rubber. Oh yeah and acrylic. Just realized I forgot to do a closeup of the copper. It really only appears at the wire connectors at the needle cartridge...so you're not missing much.
The only geometry modifications I made were the knurled pattern on the levelers, and the pimped up epoxy badge with the modeler's name...which I lit up for props.
These are rendered PT at 7680 samples, 6 bounces. Average rendertime 10-12 mins@1280p. Dual Titan Z's. Max Plug 2.1.11.
I could have let them cook longer, but what the heck. It's quick and dirty and it's my first REAL friday in a long while. Time to go home and become human again.

Big-ups to Hans van Vlijmen for sharing such a sick model!
Best,
O