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that's why Octane ies lights have never worked

Posted: Fri Jun 26, 2015 4:52 pm
by gabrielefx
This is a simple test comparing Octane Vs Thea ies lighting.

This is a closed room with 64 photometric lights.
The same materials were created in Thea.

I used PT 16 bounces for both scenes and 5 minutes of rendering.

Octane ies lighting, distribution, sampling, directional features have to be reprogrammed from scratch.

Make your conclusions.

regards

Re: that's why Octane ies lights have never worked

Posted: Fri Jun 26, 2015 8:30 pm
by oguzbir
Gabriele would you mind sharing the same scene I'd like to give it a go with other renderers
best

Re: that's why Octane ies lights have never worked

Posted: Sat Jun 27, 2015 8:56 am
by sadece
this is huge diffirance :?

Re: that's why Octane ies lights have never worked

Posted: Sat Jun 27, 2015 9:12 am
by abstrax
gabrielefx wrote:This is a simple test comparing Octane Vs Thea ies lighting.

This is a closed room with 64 photometric lights.
The same materials were created in Thea.

I used PT 16 bounces for both scenes and 5 minutes of rendering.

Octane ies lighting, distribution, sampling, directional features have to be reprogrammed from scratch.

Make your conclusions.

regards
That's a bold statement. What's the shape of the emitters? Unfortunately you made them transparent so we can't see them.

Re: that's why Octane ies lights have never worked

Posted: Sat Jun 27, 2015 2:32 pm
by aoktar
Strange, so what's this?

Re: that's why Octane ies lights have never worked

Posted: Sat Jun 27, 2015 2:39 pm
by inlifethrill
gabrielefx what did you use to orient the IES lights? I hope you didnt simply rotate the area lights to point downward..

Dobs

Re: that's why Octane ies lights have never worked

Posted: Sun Jun 28, 2015 7:48 am
by gabrielefx
I used path tracing, not direct lighting.
I will post the Max scene.

Re: that's why Octane ies lights have never worked

Posted: Sun Jun 28, 2015 10:45 am
by gabrielefx
This is the scene, it's quite simple.

You will find a layer with 64 flat 2d emitters, you can turn it on. This layer works better than standard ies, less noise, in fact I always use shapes for ies lighting.
I think that Karba did some mistakes creating ies lights in Max or there are issues in the kernel.

Re: that's why Octane ies lights have never worked

Posted: Sun Jun 28, 2015 10:47 am
by aoktar
gabrielefx wrote:I used path tracing, not direct lighting.
I will post the Max scene.
yes, this is PT.