Page 1 of 1

where are the ray light ?

Posted: Thu Dec 30, 2010 9:36 am
by oliv3d
Hello everyone

(i'm french, sorry for my english)

in this picture, we can see on the right the windows let the ray light going throught the glass.. not in my picture...

question : is there real polygone with glasse material in the right picture or is the windows empty ?

i can't find the solution in my project.

Cordialement

Olivier

Re: where are the ray light ?

Posted: Thu Dec 30, 2010 9:51 am
by gzavye
Un probleme evoque a de tres nombreuses reprises sur le forum...
Pour l'instant le sun & sky ne sait pas traverser les surfaces transparentes.
Pour obtenir cet effet, il te faut une HDRI ou calculer en 2 fois (avec et sans vitres) puis compositer.
La question est de savoir si tu as vraiment besoin des vitres (effet de reflexion)

google trad
A problem has evoked numerous occasions on the forum ...
For now the sun & sky is not able to go through the transparent surfaces.
For this purpose, you need an HDRI or calculate 2 times (with and without windows) and then compositing.
The question is whether you really need windows (reflexion effect)

Re: where are the ray light ?

Posted: Thu Dec 30, 2010 12:28 pm
by oliv3d
Merci beaucoup pour cette réponse rapide !! Ceal résoud pas mal de problème de savoir ça.

Oliv3D