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read the visible keyframe animation
Posted: Sat Jun 20, 2015 6:24 am
by Andygraph3D
I want import a obj sequence (liquid simulation) inside poser
and i want use the visible keyframe animation for have a light poser project
example
liquid.001.obj visible frame 1 hidden frame 2
liquid.002.obj hidden frame 1 visible frame 2 hidden frame 3
liquid.003.obj hidden frame 2 visible frame 3 hidden frame 4
liquid.004.obj hidden frame 3 visible frame 4 hidden frame 5
ecc
octane plugin dont read visible animation
is there a way for have it ?
create a script for import obj sequence with this keyframe animation in automatic mode ?
Re: read the visible keyframe animation
Posted: Sat Jun 20, 2015 7:33 am
by face_off
Allowing animated visibility is going to cause a lot of problems with the animation system (because the number of meshes will be dynamic, breaking to motion blur used when exporting to Octane Standalone).
However another option would be to set the opacity at each frame. I am working on a new feature where you can connect a Greyscale Color (0.0-1.0 float value) to a Poser dial. There is a lot of work to do yet, but I think it should help you with what you are trying to do here.
Paul
Re: read the visible keyframe animation
Posted: Sat Jun 20, 2015 7:56 am
by Andygraph3D
work on opacity on obj sequence don't solves the huge problem of project .. any frame obj can to be 1000 kb or more .. if are 200 frames or more is a problem.
Octane plugin have visibility option on object about geometries and shadow, is not possible link it to visibility kaeyframe animation from poser ?
If octane plugin read visibility animation from poser could unable motion blur ( for me is not a problem, i use post production plugin for motion blur)
Re: read the visible keyframe animation
Posted: Sun Jun 21, 2015 10:44 am
by face_off
If octane plugin read visibility animation from poser could unable motion blur ( for me is not a problem, i use post production plugin for motion blur)
The plugin animation system relies on the Figures and Objects in the scene having the visibility as set at frame 0. It does not allow for visibility to change throughout an animation. Changing this would require a substantial re-write of the plugin animation system - so i not possible - sorry. It has been announced that Octane 3 will have volumetric rendering, so this may provide a better solution that using Poser Props. Poser is not known for it's liquid simulation abilities - so you may be better off with Modo, Maya, 3ds max, C4D, Houdini, etc for this purpose.
Paul