Octane Noise Issues
Posted: Fri Jun 19, 2015 9:54 am
Octane does beautiful rendering for daytime and small studio scenes however, I think the devs really need to address some major problems with noise and sampling. As a studio doing 100% Octane we are constantly running into noise problems primarily in animation. The noise problems make Octane almost unusable for a lot of scenes. In particular :
1. Noise generated from network rendering to different computers. ie Octane produces different amounts of noise on different hardware. This produces noise jitter when rendering across multiple computers. I would have thought that asking Octane for a constant set of samples would produce the same noise.
Heres an example piece of test footage :https://www.dropbox.com/s/kiqt1pllvthdhq4/Octane%20Noise%20Munt.mp4?dl=0
2. Noise when looking though glass to a scene lit by artificial light. This may work using very high sampling but is really nasty when using for animation. Perhaps an architectural glass shader would fix this where Octane assumes zero thickness and an undistorted refraction (maybe with a slight offset).
3. Any scene using small lights or emissive materials. Im not sure how this could be fixed, I suppose it would require some sort of sample biasing?
So Im planning on putting together some simplified scene that highlight Octane Achilles heel, that Jimstar and the team can hopefully look at, and make Octane as awesome as it should be. ok it is awesome........ but seriously .
1. Noise generated from network rendering to different computers. ie Octane produces different amounts of noise on different hardware. This produces noise jitter when rendering across multiple computers. I would have thought that asking Octane for a constant set of samples would produce the same noise.
Heres an example piece of test footage :https://www.dropbox.com/s/kiqt1pllvthdhq4/Octane%20Noise%20Munt.mp4?dl=0
2. Noise when looking though glass to a scene lit by artificial light. This may work using very high sampling but is really nasty when using for animation. Perhaps an architectural glass shader would fix this where Octane assumes zero thickness and an undistorted refraction (maybe with a slight offset).
3. Any scene using small lights or emissive materials. Im not sure how this could be fixed, I suppose it would require some sort of sample biasing?
So Im planning on putting together some simplified scene that highlight Octane Achilles heel, that Jimstar and the team can hopefully look at, and make Octane as awesome as it should be. ok it is awesome........ but seriously .