Page 1 of 1

Animation render skipping frames?

Posted: Thu Jun 18, 2015 11:21 pm
by heavypoly
Hi all, I've got a scene from frame -240 to -000 and when I render that out, I get -240 to -38...missing -001 to -038.

I tried changing my scene time range and current time range to -038 to -001 which renders those frames, but offset in time a bit, so it jumps/skips in that area. Anyone run into this problem or have any ideas?

This also happened with another camera in the scene, skipping the last 38 frames

Could this be a memory limit on my gpu?

Thanks,
Vaughan

Re: Animation render skipping frames?

Posted: Fri Jun 19, 2015 5:39 am
by face_off
Hi Vaughan

I just run a -240 to 0 animation, and the same thing happened to me! I will need to investigate the cause in more detail.

Paul

Re: Animation render skipping frames?

Posted: Sat Jun 20, 2015 1:30 am
by face_off
Vaughan, the animation is terminating early because Modo is reporting the animation timeline is at 0 (when it is actually at -38). So this looks like a Modo bug. The easy workaround is to not use negative times in the timeline. However I will also see if there is a coding workaround.

Paul

Re: Animation render skipping frames?

Posted: Sat Jun 20, 2015 3:51 am
by face_off
Hi Vaughan - this is a Modo bug.

Go to frame -31, and enter "time.step frame next" - see it skips 2 frames!

I will report this to TF as a bug. In the meantime, you will need to animation with positive frame numbers.

Paul

Re: Animation render skipping frames?

Posted: Sun Jun 21, 2015 4:06 am
by heavypoly
face_off wrote:Hi Vaughan - this is a Modo bug.

Go to frame -31, and enter "time.step frame next" - see it skips 2 frames!

I will report this to TF as a bug. In the meantime, you will need to animation with positive frame numbers.

Paul

Got it, thanks. So weird!