matte function on Diffuse shader creates a ghost
Posted: Thu Jun 18, 2015 1:52 am
Couldn't find any thread on this one. I have "matte" checked on the diffuse shader, but I still see what I'm guessing is to be shadows from the meshes.
Anyone know how to completely remove the meshes with a matte shader assigned to them? But I want to retain the matte effect, as you can see in the image, around the chain area.
The image is in After Effects, with a transparent background, so you can see remnants of the meshes. I know it must be shadows being cast from the meshes onto themselves.
Anyone know how to completely remove the meshes with a matte shader assigned to them? But I want to retain the matte effect, as you can see in the image, around the chain area.
The image is in After Effects, with a transparent background, so you can see remnants of the meshes. I know it must be shadows being cast from the meshes onto themselves.