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changing/rotating texture- how?!

Posted: Mon Dec 27, 2010 12:25 am
by braid
Hello there,
I spend a while away from Octane, now I've downloaded the demo and I'm trying to built a scene I already did in Modo.
The problem is: I'm applying a wood texture at the floor material, but the direction of the texture is wrong. I need it to be like a planar Y texture, also I need to rotate it in the Y axis. How do I do that?


thank you

Re: changing/rotating texture- how?!

Posted: Mon Dec 27, 2010 4:30 am
by radiance
You need to UV map your texture onto your object(s) just the way you see fit in your modeling app, prior to exporting.

Radiance

Re: changing/rotating texture- how?!

Posted: Mon Dec 27, 2010 10:47 am
by braid
ok, I'm gonna try it, thank you

Re: changing/rotating texture- how?!

Posted: Mon Dec 27, 2010 2:59 pm
by ogrec
will octane in the future have an option for uvw mapping or will that always have to be done in the modeling application? its not really a problem, but if its a small change it would be nice to have an option to do it in octane instead of loading modeling app and then exporting model again

Re: changing/rotating texture- how?!

Posted: Mon Dec 27, 2010 5:56 pm
by braid
Planar would be nice too.

Re: changing/rotating texture- how?!

Posted: Mon Jan 03, 2011 1:43 am
by radiance
Hi,

UV mapping is quite a lot of work to implement propperly (it also requires very fast display such as OpenGL), and as the 3d modeling applications have advanced implementations already I think it's not that much of a priority at this time.
Basic other types of mappings are something we'll add in the near future though.

Radiance

Re: changing/rotating texture- how?!

Posted: Mon Jan 03, 2011 8:13 am
by matej
A limited (but not difficult to implement) way to do corrections to your UV grid would be to have a transform node that works on UV coords; scale x / y, offset x / y, mirror x / y...

Re: changing/rotating texture- how?!

Posted: Wed Feb 01, 2012 10:17 am
by dmestre
Hello,

i'm new in the renderworld. I' bought octane for two week's.

Re: changing/rotating texture- how?!
You need to UV map your texture onto your object(s) just the way you see fit in your modeling app, prior to exporting.

Radiance


Please can somebody discripe me how to do rotate an texture exactly step by step. I don't know how to do UV map my texture in octane.


Best Regards

Re: changing/rotating texture- how?!

Posted: Wed Feb 01, 2012 10:24 am
by mib2berlin
You have to map your texture in your 3d application, like blender or 3dsmax i.e., then rotate there before you export to octane.

Cheers, mib.

Re: changing/rotating texture- how?!

Posted: Mon Oct 22, 2012 7:52 pm
by Molki
Hello, I have a similar problem, I did a road - Uvw mapping - Face in 3ds max and texture roatated Z=90 to get right direction. But if I put it in Octane Z=0 so how Can I rotate it.
How to work with node /add/Transforms/rotation ? if it is solution. I tried it with octane for max but I have same problem.
Or what I need to do ?

Thans a lot for advice !

Molki