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Nodal shading not working?

Posted: Wed Jun 17, 2015 1:40 pm
by studio3lhd
I have a need for multiple materials to behave the same way (regarding specular fresnel, roughness etc.) . I've constructed a simple workspace that does just that... Except it doesn't! :)
nodal.JPG
The Octane viewport ignores my constant node and simply applies the color that was specified earlier. However if I disconnect the "constant" node and change the diffuse color, Octane viewport responds instantly as expected.
Am I doing something wrong or is nodal shading still not supported?
The color doesn't change even if I do a viewport refresh, also, there are no Octane overrides on any of these materials. The latest plugin (2.23 something), modo 901.


thanks,
Jan

Re: Nodal shading not working?

Posted: Wed Jun 17, 2015 2:21 pm
by studio3lhd
temporary workaround..
tst_update.JPG

Re: Nodal shading not working?

Posted: Wed Jun 17, 2015 3:14 pm
by studio3lhd
Inspite my"clever" workaround ,it doesn't work with stuff defined by percentages and floats, only the rgb color. So, for example, I can override the specular color for multiple materials, but can't overide the specular fresnel.

I'm a shader tree noob, so I could be missing sth. But looking forward to a time when Modo and Octane will be fully integrated (hopefully..).

J

Re: Nodal shading not working?

Posted: Thu Jun 18, 2015 12:40 am
by face_off
Modo Material Nodes are not currently supported.

However there are some neat ways around this. A simple solution is the following workflow...

Start Modo
Add a Cube, assign the "cube 1" material to it, add an Octane Override to "cube 2", add a checks node to the diffuse pin and set the checks scale to .3.
Add another Cube, assign the "cube 2" material to it, add an Octane Override to "cube 2".

Now, go to the Groups tab, find the Octane Glossy Material node from "cube 1 Nodes" and drag it into the schematic for the "cube 2" Material.

Now changing the scale of the Check node (or any pin n the Glossy node) will adjust both the "cube 1" and "cube 2" checks effect, since they both share the same material.

Paul