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Bathroom
Posted: Sat Dec 25, 2010 2:41 am
by roco
i add an new imagen
let me know comment to do a better image
3000x3000 maxsamples, 8 maxdepth, 1500 x 1500 pixeles, time 1 hour 20 minutes
i need tips about the materials or lighting to make a realistic image
Merry Christmas all forum
regards
Re: Bathroom
Posted: Sat Dec 25, 2010 11:04 am
by steveps3
It's going to take an age to fill that bath with those taps.
Merry Christmas!
Re: Bathroom
Posted: Mon Dec 27, 2010 1:50 am
by roco
??? i don't understand your point of view, i mean, i try to get realistics image and your comment is not positive about the work in this interior, but, thak you for your words
regards
Re: Bathroom
Posted: Mon Dec 27, 2010 12:52 pm
by PeterCGS
For me its more about the flat light and the oversaturated wood. I would turn it down a notch or two, I did a fast colorbalancing in photoshop, and made it a bit darker. The wood panel on the roof is like a mirror right now though. Maybe add some bump to it (if you want it shiny that is).. Also add bump/normal maps to the tiles, that will improve the result. A

Re: Bathroom
Posted: Mon Dec 27, 2010 5:32 pm
by roco
thank you for reply this post, i will work on your comment and i will upload again the image
regards
Re: Bathroom
Posted: Mon Dec 27, 2010 7:13 pm
by Number
everything is fine but i must say
wood texture on ceiling beams looks strange
doesnt look natural
try rotate texture
all other is great
Re: Bathroom
Posted: Tue Dec 28, 2010 2:59 am
by shaka_zulu
I agree about ceiling. It is just to strong mirror. Also i would put a bit more of specular intensity plus decrease roughness. You know that on wooden furniture you have that glossy transparent dye you put on the end. Add some bumps on tiles as well.
Re: Bathroom
Posted: Fri Dec 31, 2010 3:23 pm
by roco
thank you for your comment number i'm working right now in the bathroom making all new
shaka_zulu thank you for the tips
regards
i will upload again the new image
Re: Bathroom
Posted: Thu Jan 06, 2011 11:54 pm
by krzysztofwolek
you could also try to uv map floor and wall tiles more precisely so that joints match
