Gold behind Glass in DL-AO
Posted: Tue Jun 16, 2015 6:37 am
hi,
i'm doing a project of a building interior that has some gold surfaces. Sometimes these are located behind a glass. Here's my problem: i'm rendering in DL ambient occlusion lighting in order to have short rendering times (i'm doing some stills and a 3 minutes animation video), when the gold material is behind a glass it just appear black. Fake shadows in the specular material is checked. I tried some workaround but they were not convincing. The main problem, imho, it's that to get the "gold effect" you have to set up a glossy material with black diffuse and yellow/orange specular so when this thing it's behind a glass it just shows the diffuse color.
that's some pics:
gold with no glass gold with glass gold material glass someone knows some tweak to solve this?
thank you
i'm doing a project of a building interior that has some gold surfaces. Sometimes these are located behind a glass. Here's my problem: i'm rendering in DL ambient occlusion lighting in order to have short rendering times (i'm doing some stills and a 3 minutes animation video), when the gold material is behind a glass it just appear black. Fake shadows in the specular material is checked. I tried some workaround but they were not convincing. The main problem, imho, it's that to get the "gold effect" you have to set up a glossy material with black diffuse and yellow/orange specular so when this thing it's behind a glass it just shows the diffuse color.
that's some pics:
gold with no glass gold with glass gold material glass someone knows some tweak to solve this?
thank you