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Gold behind Glass in DL-AO

Posted: Tue Jun 16, 2015 6:37 am
by knot515
hi,
i'm doing a project of a building interior that has some gold surfaces. Sometimes these are located behind a glass. Here's my problem: i'm rendering in DL ambient occlusion lighting in order to have short rendering times (i'm doing some stills and a 3 minutes animation video), when the gold material is behind a glass it just appear black. Fake shadows in the specular material is checked. I tried some workaround but they were not convincing. The main problem, imho, it's that to get the "gold effect" you have to set up a glossy material with black diffuse and yellow/orange specular so when this thing it's behind a glass it just shows the diffuse color.

that's some pics:

gold with no glass
ni vetro.png
gold with glass
con vetro.png
gold material
gm.JPG
glass
vm.JPG
someone knows some tweak to solve this?

thank you

Re: Gold behind Glass in DL-AO

Posted: Tue Jun 16, 2015 10:54 am
by bepeg4d
hi,
try to slightly increase the glossy and specular depth in the kernel settings until you find the correct behavior ;)
ciao beppe