901 uv mapping issue
Posted: Sun Jun 14, 2015 6:33 pm
Here is a simple one.
Create a sphere and assign a material.
Create an Octane Override.
In the Override assign an image to be the Diffuse color.
Octane will not render the map.
Now in Modo's shader tree load the same image and then update the Octane view and it will work.
So basically the image will not show up in Octane until the same image has been loaded into the Shader tree.
Carter
Create a sphere and assign a material.
Create an Octane Override.
In the Override assign an image to be the Diffuse color.
Octane will not render the map.
Now in Modo's shader tree load the same image and then update the Octane view and it will work.
So basically the image will not show up in Octane until the same image has been loaded into the Shader tree.
Carter