Best method for render scene with lots of animated objects
Posted: Sat Jun 13, 2015 9:39 pm
Hi there,
like the title says i've got a big scene with lots of different animated elements. All doing different and unrelated things (some are characters, some spline wraps, moving text etc). Since you can only have 7 mesh numbers (plus mesh 0) in the octane object tag, whats the most efficient way to distribute elements in a scene like this? Is it fine to put every animated element under mesh number 1 for example, or is there a better way to do it? I've probably got about 40 objects in total so some will def have to share the same mesh number
Thanks
like the title says i've got a big scene with lots of different animated elements. All doing different and unrelated things (some are characters, some spline wraps, moving text etc). Since you can only have 7 mesh numbers (plus mesh 0) in the octane object tag, whats the most efficient way to distribute elements in a scene like this? Is it fine to put every animated element under mesh number 1 for example, or is there a better way to do it? I've probably got about 40 objects in total so some will def have to share the same mesh number
Thanks