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Backplates in Modo&Octane

Posted: Wed Jun 10, 2015 8:13 pm
by RahiSan
Hey guys,

I was recently trying to do some HDRI renders with backplates, but I couldnt figure out a workflow to use with octane.
Has anyone got experience with this? If I understood correctly, in Modo you would typically use 2 Environment Textures,
the HDRI that drives everything but is invisible to the camera and the backplate that has no influence on anything but is seen by the camera.
I am a former Max user so this might be the wrong way to do this. Any help is greatly appreciated!

Thank you!

Re: Backplates in Modo&Octane

Posted: Thu Jun 11, 2015 4:20 am
by face_off
Use the Texture Environment for your HDR. Then turn on Kernel->Alpha Channel, and you can composite your backplate in Gimp/Photoshop. There is also a facility (Kernel property) to load a background image, but this is for visualisation purposes only, and won't get saved to the png.

Paul