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Interior - more light needed

Posted: Tue Dec 21, 2010 1:44 am
by Vacarv
Hello, i did small interior scene. I want to know can i light scene a bit more, with day light from Octane. I got only one window - quite wide. How can i do it, if i adjust ISO etc. it just burns out main lit area. Is it even possible? I guess that when i am aiming for is a bit unrealistic. In 2nd test i got rid off ceiling, that is surly not realistic ;], but i got the lighting i needed with HDRI map applied + high exposure. HDRI map wos burning like hell but scene wos lit as i wanted. Another quistion is are fireflys the side effect that will never be reapired? I know we got the "remover" but it is not always best solution. I haven't seen on this forum any kind on interior render with small window, everyone uses almost a wall of windows in their work is that because you had same problems like me or that is some modern design thing :D? I had similar problem in other programs but they had solution for that. I could just darken the burned area, or lit the dark one. Here i can't its just one slider that both ways makes me angry ;]. Another thing, if i will render much longer like 2 hours will i get less noise, becouse i got 2 render 12 min and 31 min they were same.

with HDRI http://img838.imageshack.us/gal.php?g=test2v.png
http://img510.imageshack.us/img510/4351/31min.png

Re: Interior - more light needed

Posted: Tue Dec 21, 2010 3:26 am
by MaTtY631990
Do you want to have enough inside your interior but not overexpose the lit area.

Re: Interior - more light needed

Posted: Tue Dec 21, 2010 4:56 am
by Vacarv
Yeah that is what i am aiming for, well lit inside without burned lit area / HDRI map.

Re: Interior - more light needed

Posted: Tue Dec 21, 2010 6:48 pm
by MaTtY631990
The best way would be to use a different camera response. From the misc menu chose either dscs315_1 or version 2 and 3. ;)

Re: Interior - more light needed

Posted: Tue Dec 21, 2010 7:39 pm
by GeoPappas
You can also try to take out the walls / windows that are behind the camera (or are not in the render).