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Displacement - using noise

Posted: Tue Jun 09, 2015 7:09 pm
by bleepurchin
If I want my displacement to be look like the native C4d displacement calculated using procedural noise, do I have to bake the noise to an texture image file and then use that in the octane displacement texture file input?

The material converter is DEFINITELY not doing this - unbelievably frustrating!

Pretty shocking it has taken until v3 for displacement to be able to use noise - How on earth could anyone survive before v3 !?? )


Cheers!

Luke.

Re: Displacement - using noise

Posted: Tue Jun 09, 2015 7:29 pm
by aoktar
Will you create some other topics for same question?
http://render.otoy.com/forum/viewtopic.php?f=30&t=47682