Displacement - using noise
Posted: Tue Jun 09, 2015 7:09 pm
If I want my displacement to be look like the native C4d displacement calculated using procedural noise, do I have to bake the noise to an texture image file and then use that in the octane displacement texture file input?
The material converter is DEFINITELY not doing this - unbelievably frustrating!
Pretty shocking it has taken until v3 for displacement to be able to use noise - How on earth could anyone survive before v3 !?? )
Cheers!
Luke.
The material converter is DEFINITELY not doing this - unbelievably frustrating!
Pretty shocking it has taken until v3 for displacement to be able to use noise - How on earth could anyone survive before v3 !?? )
Cheers!
Luke.