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Live Viewer ≠ Picture Viewer (SOLVED)

Posted: Mon Jun 08, 2015 9:41 pm
by joeydbooth
Hi guys, i've been playing around with my scene and tweaked it to my liking. most of my stuff was set up and i was ready for a test render...

(Don't mind the camera, i took a snapshot)
However, the bloom effects don't seem to match between the LV and PV...

I've tried a couple things but haven't stumbled on the solution yet :(

I'm running 2.23.2 rc1

THANKS! :)

LV:
LV.PNG
PV:
PV.png

Re: Live Viewer ≠ Picture Viewer

Posted: Mon Jun 08, 2015 9:51 pm
by aoktar

Re: Live Viewer ≠ Picture Viewer

Posted: Mon Jun 08, 2015 10:11 pm
by joeydbooth
thanks 4 the quick reply again aoktar, you are a life saver!

i will try and find the time to sit down and watch the tutorials and will look into the faq thread next time!

dove into octane very quickly tbh but it's a fun plugin with sweet results ;)

Re: Live Viewer ≠ Picture Viewer

Posted: Mon Jun 08, 2015 10:18 pm
by aoktar
joeydbooth wrote:thanks 4 the quick reply again aoktar, you are a life saver!

i will try and find the time to sit down and watch the tutorials and will look into the faq thread next time!

dove into octane very quickly tbh but it's a fun plugin with sweet results ;)
Since bring the auto mode, things can become a little bit confusing to people for Picture Viewer. If you don't know that plugin how works in deep, just select "resend only updated objects" and add a octane object tag to animated or emissive objects. This will provide same structure as in LV