HDRI lighting with an enclosed room
Posted: Sat Jun 06, 2015 5:10 pm
Hi,
I have a scene lit with an HDRI environment. The scene itself is enclosed in a 'room', just a big cube essentially, with walls, floor, and a ceiling, no windows.
How do I stop the room from occluding the HDRI? I tried adding an object tag and turning off 'Shadow Visibility', but it doesn't seem to work.
Can you use the Portal material without making the geometry disappear in the render?
I'd normally do this with a compositing tag in native C4D.
(Sorry, first day in Octane).
Cheers!
I have a scene lit with an HDRI environment. The scene itself is enclosed in a 'room', just a big cube essentially, with walls, floor, and a ceiling, no windows.
How do I stop the room from occluding the HDRI? I tried adding an object tag and turning off 'Shadow Visibility', but it doesn't seem to work.
Can you use the Portal material without making the geometry disappear in the render?
I'd normally do this with a compositing tag in native C4D.
(Sorry, first day in Octane).
Cheers!