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Interior render - 360 degree
Posted: Fri Jun 05, 2015 8:12 am
by Maciej
Hello guys
I make 360* interior view , and i need render in high resolution.
and I need your help
haw any suggestions for better results?
problem whit noise and long render time
below pictures with explanation
Re: Interior render - 360 degree
Posted: Fri Jun 05, 2015 8:17 am
by Maciej
scene with 145 lights

Re: Interior render - 360 degree
Posted: Sun Jun 07, 2015 3:40 pm
by gueoct
145 lights is madness !!!
- avoid small lights
- use Pathtracing
- set caustic blur to 1
- GI clamp to 10
try again and let us know about your render times !
Re: Interior render - 360 degree
Posted: Mon Jun 08, 2015 7:23 am
by gabrielefx
Octane hasn't adaptive light sampling.
You have to manually tweak the number of sampling for each light.
Don't use sun+HDR mix
Don't use ies lights except as texture.
Use specular material with fake shadows when possible.
Set GI clamp to 1
Set adaptive sampling to 0,3
Coherent ratio to 0,3
If you create tiny lights increase the samples number.
If you have enough vram disable movable proxies.
Use distributed render if you have more than 4 gpus
Don't use full white or full black materials
Don't use diffuse materials.
that's all.
Re: Interior render - 360 degree
Posted: Sat Jun 13, 2015 12:23 pm
by Maciej
thanks for the very useful advice
when I'm done, I show the End result
Re: Interior render - 360 degree
Posted: Thu Sep 10, 2015 1:10 pm
by Maciej