Maximum number of polygons and triangles allowed
Posted: Thu Jun 04, 2015 8:26 am
I know that is an old question, but I have never found in the forum a clear rule about:
1) the max number of triangles (I suppose 19 millions)
2) the max number of polygons in the scene
Here in the example I have a scene with about 13M of triangles that render without problem.
But when I try to add another tree of about 1M triangles (also trying without its textures) I have a render failure error.
In the C4d scene I have a total of about 10M of POLYGONS (so I ask myself if the trouble is there)
I have setted the parameters in this way:
- resend only updated objects
- faster updates
- Check geometry: Enable/Auto
- about 4.7Mb vram of 12Gb
- plugin version 2.23.2 rc1
- LV refresh 500ms
- Performance timer 950ms
I have enclose these last parameters because is really really fast switchng between all the camera of the scene.
So I'm very happy of this , the scene is really huge full of trees , bushes and flowers as you can see in the image and I'm able to show to the customers all the project in real time!
So, great work Ahmet!
Now I really wish that the plugin will improve its stability working with heavvy scenes.
Or, if I have missed something in my workflow, to know where are my mistakes.
(as usual I could send you the complete scene for your test).
1) the max number of triangles (I suppose 19 millions)
2) the max number of polygons in the scene
Here in the example I have a scene with about 13M of triangles that render without problem.
But when I try to add another tree of about 1M triangles (also trying without its textures) I have a render failure error.
In the C4d scene I have a total of about 10M of POLYGONS (so I ask myself if the trouble is there)
I have setted the parameters in this way:
- resend only updated objects
- faster updates
- Check geometry: Enable/Auto
- about 4.7Mb vram of 12Gb
- plugin version 2.23.2 rc1
- LV refresh 500ms
- Performance timer 950ms
I have enclose these last parameters because is really really fast switchng between all the camera of the scene.
So I'm very happy of this , the scene is really huge full of trees , bushes and flowers as you can see in the image and I'm able to show to the customers all the project in real time!
So, great work Ahmet!
Now I really wish that the plugin will improve its stability working with heavvy scenes.
Or, if I have missed something in my workflow, to know where are my mistakes.
(as usual I could send you the complete scene for your test).