Trouble with Octane Renderer and instances
Posted: Wed Jun 03, 2015 12:40 pm
When using Octane renderer to render an animated scene that has particle emitters with instancers, are any of you seeing this message? If so, how are you getting around it?
'This object has a new instancer (Reload the IPR scene to enable it)'
The result is when the timeline moves to a frame that uses a different instancer, you don't see the particle objects (mapped from the instancer). Also, when trying to do an F10 render, the rendering stops on this issue.
Is there a way to replace the animated particles with objects, without using the instancer (sorry if this is a noob question)?
In case you are wondering, I get my expected results with the native Lightwave renderer, even when using my small render farm (so all of my motions (for MDDs, pacticles, etc.) are referenced in files (i.e. MDD, pfx)).
I'm using Octane 2.2 and Light wave 2015.
'This object has a new instancer (Reload the IPR scene to enable it)'
The result is when the timeline moves to a frame that uses a different instancer, you don't see the particle objects (mapped from the instancer). Also, when trying to do an F10 render, the rendering stops on this issue.
Is there a way to replace the animated particles with objects, without using the instancer (sorry if this is a noob question)?
In case you are wondering, I get my expected results with the native Lightwave renderer, even when using my small render farm (so all of my motions (for MDDs, pacticles, etc.) are referenced in files (i.e. MDD, pfx)).
I'm using Octane 2.2 and Light wave 2015.