Page 1 of 1

3 QUESTIONS about Octane plugin for Max

Posted: Tue Jun 02, 2015 2:00 am
by richardyarlett
I am loving Octane for 3dsmax but here are my 3 questions for anyone to jump in and answer...

1) If I want to save the render output as true HDR, I understand that I turn off TONE MAPPING. But then it is displaying and saving in GAMMA 1.0. I saw on a forum response about saving as GAMMA 2.2. I don't see any option to change gamma for the Octane plugin except for in the TONE MAPPING section I just turned off and disabled. Also I don't like to use Octane Cameras, so I am using standard cameras. So please don't suggest in the octane camera settings. So how do I save an HDR EXR as a GAMMA 2.2 file please ?

2) Stupid question but why for the love of god is every possible pass option available except for simple ALPHA ? Why is ALPHA not the very first pass after BEAUTY ? Where can I generate a clean simple alpha pass ?

3) This one is more an OBVIOUS OMISSION by the Dev Team. Please add a SAVE IMAGE button directly to the dam Octane Live Window. I don't want to have to "copy to 3dsmax buffer" just to save it anyway. ADD a SAVE button to 3.0

Re: 3 QUESTIONS about Octane plugin for Max

Posted: Tue Jun 02, 2015 12:05 pm
by 3dgeeks
1. Turn tone mapping on, set the response to Linear, set Gamma to 1.0, save exr or hdr as unclamped 32 bit and do the conversion back to gamma 2 in PS, AE or other in 32 bit and add together using linear dodge. Octanes passes dont add up otherwise.

2. Otoy removed the ability to have a alpha saved + keep sky a few versions back. Now you need to save beauty with keep alpha + save an environment pass to achieve the save result. I personally preferred the old system.

3. Yes!

Re: 3 QUESTIONS about Octane plugin for Max

Posted: Mon Jun 08, 2015 1:10 pm
by gueoct
richardyarlett wrote:ADD a SAVE button to 3.0
YES, PLEASE !!!