Render Crashing and Blown out Pixels after update.
Posted: Thu May 28, 2015 5:15 pm
Problem 1: Crashing
I updated from 2.16 to 2.21 in hopes of a crashing problem going away. I'm still getting the same crashing during render... sometimes after 30 frames.. sometimes after 100. ( Bug Report attached)
Problem 2: Hot pixel blowout
The second problem is that my carefully calibrated lights and emissive lights are totally blown out and aliased/pixelated/noisy. I went through the same settings outlined in this thread (http://render.otoy.com/forum/viewtopic. ... 12#p235512) but I can't seem to get it to look good. I even turned the power way way down and it's still not looking great.
Also there seems to be something that changed about the background of the environment. It looks like in the newer render where the hexagonal light overlaps the background, that the pixelation is greater. And I also noticed that the live viewer now shows a checkerboard pattern for a background indicating transparency instead of the octane sky environment which is just black.
I updated from 2.16 to 2.21 in hopes of a crashing problem going away. I'm still getting the same crashing during render... sometimes after 30 frames.. sometimes after 100. ( Bug Report attached)
Problem 2: Hot pixel blowout
The second problem is that my carefully calibrated lights and emissive lights are totally blown out and aliased/pixelated/noisy. I went through the same settings outlined in this thread (http://render.otoy.com/forum/viewtopic. ... 12#p235512) but I can't seem to get it to look good. I even turned the power way way down and it's still not looking great.
Also there seems to be something that changed about the background of the environment. It looks like in the newer render where the hexagonal light overlaps the background, that the pixelation is greater. And I also noticed that the live viewer now shows a checkerboard pattern for a background indicating transparency instead of the octane sky environment which is just black.