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What about the Photoshop plugin?

Posted: Wed May 27, 2015 2:29 pm
by Steven13
When Octane 3 was announced, it was said that a Photoshop plugin would follow. When is it supposed to be released? What will it be able to do? Will I be able to raytrace my 3D work within Photoshop CC using the Octane plugin? Is there a beta version already?

Re: What about the Photoshop plugin?

Posted: Sat May 30, 2015 4:01 pm
by Steven13
No idea, anone?

Re: What about the Photoshop plugin?

Posted: Sun May 31, 2015 1:56 am
by itsallgoode9
I don't know the actual functionality of the photoshop plugin but Maxwell render has one and it just basically enables Photoshop to open up their proprietary file format and have all the lighting and render layers correctly named and assembled. I would guess the plugin would be something more along that line rather than integrating any type of octane render functionality inside of maya. who knows though!

What about the Photoshop plugin

Posted: Thu Jun 18, 2015 8:31 pm
by Joshuaowew
"Do all that you can, with what you have, in the time that you have left, in the place that you are."

Re: What about the Photoshop plugin?

Posted: Fri Jun 19, 2015 3:24 am
by Goldorak
It is in active development. There are two goals:

1) Enable Octane lighting layers to be loaded and blended properly in PS (multi-layer EXR won't necessarily solve this as-is)
2) Support the full Octane 3 features/ORBX assets within Adobe PS's 3D layering and authoring system

Re: What about the Photoshop plugin?

Posted: Fri Jun 19, 2015 11:32 am
by prehabitat
Is it possible to code complex plugins for cs6 these days?

Re: What about the Photoshop plugin?

Posted: Sat Jun 20, 2015 9:14 pm
by Steven13
Goldorak wrote:It is in active development. There are two goals:

1) Enable Octane lighting layers to be loaded and blended properly in PS (multi-layer EXR won't necessarily solve this as-is)
2) Support the full Octane 3 features/ORBX assets within Adobe PS's 3D layering and authoring system
I´m not sure, wether I understand this. Is it possible to GPU-raytrace a 3D scene, which was made in Photoshop, within Photoshop itself with the plugin?

Re: What about the Photoshop plugin?

Posted: Mon Jul 06, 2015 10:19 pm
by Goldorak
Steven13 wrote:
Goldorak wrote:It is in active development. There are two goals:

1) Enable Octane lighting layers to be loaded and blended properly in PS (multi-layer EXR won't necessarily solve this as-is)
2) Support the full Octane 3 features/ORBX assets within Adobe PS's 3D layering and authoring system
I´m not sure, wether I understand this. Is it possible to GPU-raytrace a 3D scene, which was made in Photoshop, within Photoshop itself with the plugin?
Yes, imagine a 3D PS layer being rendered by Octane rather than GL/software raytracer.

Re: What about the Photoshop plugin?

Posted: Tue Jul 07, 2015 8:28 am
by Steven13
Wow, that will be awesome!

Re: What about the Photoshop plugin?

Posted: Sat Jul 11, 2015 9:27 am
by Steven13
3 more question:
- Will the GPU raytracer work directly in Photoshop`s image display or in an external window?
- Let`s assume the 3D layer has some transparency. Will I be able to see underlaying layers like I usually can in Photoshop?
- When will there be a beta or final product?