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camera mapping - question to dev team.

Posted: Tue May 26, 2015 5:26 pm
by HHbomb
Hello
Is there a way in max plugin to make camera mapping ?
I saw that is possible in modo, but don't know how to achieve this in MAX.
Anybody can help ?
(sorry is the answer is in the forum, but I search for a long time and don't found it)

Re: camera mapping

Posted: Wed May 27, 2015 3:28 pm
by HHbomb
nobody use camera mapping ????

Re: camera mapping

Posted: Fri May 29, 2015 9:53 am
by HHbomb
nobody ? dev team ?

Re: camera mapping

Posted: Sun May 31, 2015 1:53 am
by wrenthereaper
Seriously need this. Really hope someone pulls through and figures it out or if it's not implemented (???) it gets put in soon.

Re: camera mapping - question to dev team.

Posted: Mon Jun 01, 2015 7:42 pm
by gueoct
I would need it too !!!
+1

Re: camera mapping - question to dev team.

Posted: Tue Jun 02, 2015 6:16 am
by HHbomb
ohh in maya :
◾ Implemented camera mapping for Octane image textures (new "Camera mapped" checkbox).
in modo
too

what about max ?

Re: camera mapping - question to dev team.

Posted: Tue Jun 02, 2015 7:39 am
by JimStar
HHbomb wrote:what about max ?
I've implemented it in Maya as Maya plugin was initially developed by me the way that easily allows such non-standard extensions of Octane nodes inside Maya. The same is true about Blender plugin (I'll add this feature soon to Blender too).
3ds Max plugin was developed the other way from the beginning. And I already wrote HERE that I feel the strong need to change this for this one and couple of other reasons (including the render-properties MaxScript support) - the proper ground should be implemented in the plugin for all the possible future additions...
I could do it easily, but are all of you ready to lose the previous Octane-Max scenes compatibility for this (and a couple of others) feature? We discussed it today - and still not sure that most of you will be too "happy" from such a changes...

Re: camera mapping - question to dev team.

Posted: Tue Jun 02, 2015 9:16 am
by dawe
JimStar wrote:
HHbomb wrote:what about max ?
I could do it easily, but are all of you ready to lose the previous Octane-Max scenes compatibility for this (and a couple of others) feature? We discussed it today - and still not sure that most of you will be too "happy" from such a changes...
I gladly Loose a finger for a more integrated plugin ;)

Re: camera mapping - question to dev team.

Posted: Tue Jun 02, 2015 10:16 am
by mark0spasic
+1 for more integrated plugin ;)

Re: camera mapping - question to dev team.

Posted: Tue Jun 02, 2015 10:34 am
by r-username
JimStar wrote:The same is true about Blender plugin (I'll add this feature soon to Blender too).
nice