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Ambient occlusion error with evermotion models

Posted: Sun May 24, 2015 5:14 pm
by athosrojas
the unique way i find to avoid this error was scalling all scene 4x
some one can help ?

Re: Ambient occlusion error with evermotion models

Posted: Sun May 24, 2015 9:04 pm
by stratified
athosrojas wrote:the unique way i find to avoid this error was scalling all scene 4x
some one can help ?
You can try to decrease the AO distance in the direct lighting kernel.

cheers,
Thomas