Ambient occlusion error with evermotion models
Posted: Sun May 24, 2015 5:14 pm
the unique way i find to avoid this error was scalling all scene 4x
some one can help ?
some one can help ?
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You can try to decrease the AO distance in the direct lighting kernel.athosrojas wrote:the unique way i find to avoid this error was scalling all scene 4x
some one can help ?