Memory consumption of render elements
Posted: Sat May 23, 2015 12:32 pm
I´m having problems rendering octane render elements via the 3dsmax render elements in high resolution.
The scene has about 7 Million triangles and I want to render it in 8000 x 6000 with two Titans.
I can render it in this resolution with no problems using about 3,5 Ram of GPU Memory.
I wanted to get Ambient Occlusion, Direct indirect Reflection, three Light passes, Zdepth and object and material ID with my Beauty rendering
and added them in the 3dsmax render elements dialog.
But the render always crashes (Warning: render has failed) before even showing me the GPU Memory used.
I tried the CPU memory use up to 10 GB but it makes no difference.
Even if I remove all render elements exept the object ID pass (which shouldn´t be to costly) I cannot render the image in the 8k resolution.
With alle elements active it works fine up to 3000k.
So I was wondering: How expensive are the render elements Memory - wise.? Can I add the memory needed for the whole scene for each render element?
Why doesn´t CPU memory usage help? Is this only used for storing textures?
Seems to me you can´t get your render elements in one render with your beauty pass in higher resolutions with even an 6gb Titan?
The scene has about 7 Million triangles and I want to render it in 8000 x 6000 with two Titans.
I can render it in this resolution with no problems using about 3,5 Ram of GPU Memory.
I wanted to get Ambient Occlusion, Direct indirect Reflection, three Light passes, Zdepth and object and material ID with my Beauty rendering
and added them in the 3dsmax render elements dialog.
But the render always crashes (Warning: render has failed) before even showing me the GPU Memory used.
I tried the CPU memory use up to 10 GB but it makes no difference.
Even if I remove all render elements exept the object ID pass (which shouldn´t be to costly) I cannot render the image in the 8k resolution.
With alle elements active it works fine up to 3000k.
So I was wondering: How expensive are the render elements Memory - wise.? Can I add the memory needed for the whole scene for each render element?
Why doesn´t CPU memory usage help? Is this only used for storing textures?
Seems to me you can´t get your render elements in one render with your beauty pass in higher resolutions with even an 6gb Titan?