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first few frames of team render has glitches
Posted: Fri May 22, 2015 8:07 pm
by garytyler
There has been a previous post about this before but there was no solution or resolution. I got another plugin license to enable Team Render but when I use it, the first couple frames of the render have glitches in them, which is a real problem with Team render because some of the glitches will end up being on a frame in the middle of the render somewhere. I'm wondering if anyone has found a solution to this before I ask for a refund. This issue causes the Team Render feature to be more trouble than it is worth, especially considering there is no way to set it to not overwrite previously rendered frames.d
Re: first few frames of team render has glitches
Posted: Fri May 22, 2015 8:11 pm
by aoktar
What's the glitches? Team render does not use octane net render mechanism. Works as normal rendering of a frame but in other C4D. So it cannot be same thing as Octane net render issue. So it's probably not a Octane issue if second PC can render well the frames without TR.
Re: first few frames of team render has glitches
Posted: Fri May 22, 2015 9:15 pm
by garytyler
Here is the first frame. I'll look for the other glitched frame from this render later. This does happen with regular Octane net render sometimes. It's been reported on here before. It's not much of an issue with regular Octane net render because the messed up frames are always right at the beginning and you can just render an extra few frames.
Re: first few frames of team render has glitches
Posted: Fri May 22, 2015 9:36 pm
by aoktar
Is it main buffer output? As i said that Team Render works as doing a local rendering. Not same as Octane netrender. Render works on other pc and sends the rendered image to master's picture viewer. There is not any effect of plugin or Octane in this process. And so i don't have any idea what's going on. If it's working well other pc, we should expect same behaviour.
Re: first few frames of team render has glitches
Posted: Fri May 22, 2015 10:32 pm
by garytyler
um, OK. It doesn't happen with any other renderer.
Do you know any way to render an animation with Team Render without overwriting the previously rendered files in the export path?
Re: first few frames of team render has glitches
Posted: Fri May 22, 2015 10:49 pm
by aoktar
garytyler wrote:um, OK. It doesn't happen with any other renderer.
Do you know any way to render an animation with Team Render without overwriting the previously rendered files in the export path?
I hope that you understand me. I'm not trying to make up an excuse. But i can't see any relationship with our process. But i would know that what happening exactly. Is this occuring when you render directly in client machine?
For skipping the files, i don't know any option.
Re: first few frames of team render has glitches
Posted: Sat May 23, 2015 1:44 am
by garytyler
No, it only happens with net render and team render. I understand and know you're not making up an excuse. It really doesn't bother me but team render isn't saving me time or making things more convenient with how it overwrites any previously rendered files. If I get a crash, I actually end up losing a lot more rendering work or having to go counting frames and managing filling in the spots. I know that's not something you can change but with the glitching frames as well, I don't think team render is helpful.

Re: first few frames of team render has glitches
Posted: Sat May 23, 2015 4:46 am
by capacitycorp
I'd be curious to see what these glitches look like. We render using Octane Netrender daily and we haven't really had any kind of glitches. Sometimes if a file has a complex expression or a linkage such as a mesh deformer linking to another object, we've found that it can take a frame for the linked object to update properly.. same goes for using the motion camera. These types of problems can usually be alleviated by baking the objects in question, but as I said... would need to see your glitches to guess at what's going on.
FYI we don't ever use team render with Octane so can't help you there.