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901 Reveal
Posted: Fri May 22, 2015 3:25 pm
by Rafael-Vallaperde
https://modo901.thefoundry.co.uk/?utm_s ... gn=modo-27
nice, lots of optimizations and new features, can't wait to try them out and how they will work with octane as the new API is out there
Lovely day.
Re: 901 Reveal
Posted: Sun May 24, 2015 11:33 am
by face_off
TheFoundry have given permission for 901 screenshot to be posted, so here you go!
The new OctaneRender Viewport - note that the toolbar is integrated into the window. There are some nice mousewheel zoom features in there too.
There is a new layout for Octane - you can tweak it as you see fit, since I'm sure everyone will have slightly different requirements for this layout.
The new RenderCacher API is implemented in Modo901, and whilst there are still some things for the Modo devs to address, it works well. The Fur Shader (using strips), proxies, and procedural meshes are supported.
Even emPolygonzier meshes are supported. Hopefully in the future Blobs will be supported by the Rendercache API.
Re: 901 Reveal
Posted: Sun May 24, 2015 2:27 pm
by eklein
Great work in this 901 update. Having configurable standard Modo widows for the octane render viewport and setup/node workspace is something I wanted for a long time.
If I could make a suggestion the toolbar icons are way to big compare to the rest of Modo UI toolbar icons. They also take to much real estate. Maybe in the Octane preferences their could be two sizes for the toolbar like "Large" and "Standard". It will be nice also to able to turn off the "toolbar" and "status" for the Octane viewport window and setup/node workspace.
Eric
Re: 901 Reveal
Posted: Sun May 24, 2015 7:59 pm
by gabrielefx
Does Mesh Fusion works in realtime?
Re: 901 Reveal
Posted: Sun May 24, 2015 8:16 pm
by smicha
gabrielefx wrote:Does Mesh Fusion works in realtime?
If the question is about Octane plugin I also join the question
Something about MF
https://www.youtube.com/watch?v=kjzfhbW2hNY
Re: 901 Reveal
Posted: Sun May 24, 2015 9:15 pm
by gabrielefx
Hi Paul I watched your video on Vimeo. You did a great work.
Modo 801 is awesome with Octane render. I'd like to buy it.
Because I'm a Max and Rhino user, I'd like to understand how Octane for Modo works with presets.
If I drag and drop objects texturized with Octane are they rendered correctly in realtime?
What about the material previews? Do I have a material sphere preview system in Modo?
Does the light linking work with Octane? What about assemblies like these?
https://www.youtube.com/watch?v=HCRej8EoYho
regards
Re: 901 Reveal
Posted: Mon May 25, 2015 2:19 am
by digitaluka
Thanks Paul, That looks super awesome. I'm liking the integrated viewport

Re: 901 Reveal
Posted: Mon May 25, 2015 3:28 am
by face_off
If I could make a suggestion the toolbar icons are way to big compare to the rest of Modo UI toolbar icons. They also take to much real estate. Maybe in the Octane preferences their could be two sizes for the toolbar like "Large" and "Standard". It will be nice also to able to turn off the "toolbar" and "status" for the Octane viewport window and setup/node workspace.
The Modo901 final release will most likely have small buttons.
Does Mesh Fusion works in realtime?
The current 901 plugin release, NO. The next release hopefully YES.
Because I'm a Max and Rhino user, I'd like to understand how Octane for Modo works with presets.
If I drag and drop objects texturized with Octane are they rendered correctly in realtime?
Modo801 does not support Mesh presents with assemblies (where the Octane materials are stored). Modo901 partially supports it, but not sufficiently to store a mesh preset textured with Octane materials. I have submitted a bug report to TF to fix this.
What about the material previews? Do I have a material sphere preview system in Modo?
The Octane API does not readily support material previews, because the previews are generated whilst blocking the UI of the host app (that is my undertanding - perhaps I am wrong?). So it is better if you create some Modo geometry to use to develop your Octane Overrides, then drag those Octane materials in the shader tree to the geometry that needs it. A material preview system would be nice though - so I will discuss this further with the Octane devs.
Does the light linking work with Octane? What about assemblies like these?
The plugin provides a macro which creates Modo Mesh items to replace Modo lights (point, area, IES) with geometry. I doubt light assemblies are supported currently, but I can investigate what can be done once the 901 development effort has subsided.
Thanks
Paul
Re: 901 Reveal
Posted: Mon May 25, 2015 12:08 pm
by RahiSan
Very cool! Cant wait for the update!
What I wanted to ask is if maybe the new API allows for some functionality from standalone thats missing in the plugin now( At least i think it is missing).
A texture Preview for octane where effects of changes like gamma or hue can be seen would be very nice. The seperate nodes can be named in the Standalone and I also miss the exposed parameters.
That said, the screenshots look very promising!
Re: 901 Reveal
Posted: Mon May 25, 2015 12:12 pm
by smicha
Paul,
The list
http://render.otoy.com/universe.php#28Video%20Catalogue
lacks of your videos and a modo subdir.