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Layer Shader Equivalent
Posted: Thu May 21, 2015 8:16 am
by pak
Is there equivalent of the native Layer Shader in octane? (with color blending options)
Re: Layer Shader Equivalent
Posted: Thu May 21, 2015 11:19 am
by skoeth
MixTexture would be equivalent i guess.
I highly recommand to use the material node editor to see whats going on better!
Re: Layer Shader Equivalent
Posted: Thu May 21, 2015 11:43 am
by pak
afaik mix does not have blending options
Re: Layer Shader Equivalent
Posted: Thu May 21, 2015 3:54 pm
by skoeth
Like you can see in my screen there is a blending option indeed.
Under "tex" you can load a bitmap or use whatever shader you want for blending.
Re: Layer Shader Equivalent
Posted: Thu May 21, 2015 4:09 pm
by pak
Oh let me clarify:
Blending, in terms of add/multiply/overlay etc.
Re: Layer Shader Equivalent
Posted: Thu May 21, 2015 5:10 pm
by skoeth
ah okay, i see.
for multiplying there is the "Multiply" node...for the other blendingmodes i'm not sure.
Re: Layer Shader Equivalent
Posted: Thu May 21, 2015 5:16 pm
by aoktar
Not possible. There is only multiply and mix texture. And these are not enough to simulate a layer system. We can't add anything to render features which is not available in renderer.
Re: Layer Shader Equivalent
Posted: Thu May 21, 2015 5:27 pm
by pak
Okay, is it possible to add an "add" node at least? I workaround by negating, multiplying, and negating again, but an add would be much faster.
Re: Layer Shader Equivalent
Posted: Thu May 21, 2015 5:34 pm
by aoktar
pak wrote:Okay, is it possible to add an "add" node at least? I workaround by negating, multiplying, and negating again, but an add would be much faster.
I'm not developing the core. It's a fundamental request and not related with plugins. You should ask in general forum for these kind of requests. Sorry. But if Otoy guys can bring the "OSL" option then we will have many possibilities for new texture and material types.
Re: Layer Shader Equivalent
Posted: Thu May 21, 2015 5:41 pm
by pak
Okay, thank you