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Fracture vs Color Shader

Posted: Wed May 20, 2015 4:42 pm
by Domenicozzo
Hi all.

1st: thank you Ahmet for all your cheetah-ish work to make us happy.

After that, I've got a strange behaviour with the MoGraph CS: my fracture's Color Shader with Random effector Color ON will animate ONLY if you apply the same effector to a Cloner.

I've attached the scene file, I'm sure I'm missing something here: on my machine the color shader animation for the fracture object works only if the Cloner is ON, please try for yourself and let me know. Very weird or I'm a donkey.

Octane 2.23.2 RC1
R15 + Quadro4000 & Titan Black

cheers,
Domenico

Re: Fracture vs Color Shader

Posted: Wed May 20, 2015 5:09 pm
by aoktar
You're welcome. I'll check your sample.

EDIT: Checked your sample. But i could not reproduced the problem. It seems like working as expected.

Re: Fracture vs Color Shader

Posted: Thu May 21, 2015 8:29 am
by Domenicozzo
All right, I've tried again and it doesn't work unless I activate the Cloner in the LV, but it works fine inside the Picture Viewer even with the Cloner turned OFF. Pretty curious, given that with Faster Updates they should be the same, well there must be something wrong with my setup then.

thank you for your time Ahmet,
Domenico