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how to render one object only but keep environemnt light

Posted: Tue May 19, 2015 11:25 pm
by coilbook
hi I have to render spray paint as a separate layer since particles penetrate the car when it is being spray painted and it looks strange. But when i isolate spray and render it is not the same color anymore since my environment is hidden Can i render object separately but keep environment lightning Thank you

i guess there is no way to create spray paint effect

Re: how to render one object only but keep environemnt light

Posted: Wed May 20, 2015 8:09 am
by huey_yeng
Ok this might sound silly (to me anyway) but have you try checking if you didn't accidentally disable the environment map? You already mentioned isolating the spray alone but as far as I know, Texture Environment cannot be isolate unless you disable it manually.

If you are using the Texture Environment as your environment light, you should roughly get a similar lighting even if you isolate the spray alone as the Texture Environment is part of the Environment slot which do get override if you have Octane Daylight in the scene active.

I never try rendering particles with Octane Render as I will do it in Scanline Render or mental ray and composite it in Nuke.

Re: how to render one object only but keep environemnt light

Posted: Wed May 20, 2015 6:54 pm
by coilbook
huey_yeng wrote:Ok this might sound silly (to me anyway) but have you try checking if you didn't accidentally disable the environment map? You already mentioned isolating the spray alone but as far as I know, Texture Environment cannot be isolate unless you disable it manually.

If you are using the Texture Environment as your environment light, you should roughly get a similar lighting even if you isolate the spray alone as the Texture Environment is part of the Environment slot which do get override if you have Octane Daylight in the scene active.

I never try rendering particles with Octane Render as I will do it in Scanline Render or mental ray and composite it in Nuke.
Thank you