Gradient node questions
Posted: Fri May 15, 2015 6:02 pm
Hey,
a) do the colors and brightness tones in the gradient node have any effect on input textures, or are they for blank left inputs and the counts of them only?
b) I blended textures with the gradient, wich works nearly as expected. But blending normal maps does not show any effect. Am I doing wrong or isn't that working?
c) I took a b/w gradient to blend the tex from b), to build the surface of a landscape. In case of "touching" black and white on the driver map wich is responsible for the dispense of the input textures, the one pixel blend leads to a seam of all textures from "start" to "end". I think I understand the logic behind but have to ask, if there is a way to get rid of this seam inside of the gradient?
Thanks!
a) do the colors and brightness tones in the gradient node have any effect on input textures, or are they for blank left inputs and the counts of them only?
b) I blended textures with the gradient, wich works nearly as expected. But blending normal maps does not show any effect. Am I doing wrong or isn't that working?
c) I took a b/w gradient to blend the tex from b), to build the surface of a landscape. In case of "touching" black and white on the driver map wich is responsible for the dispense of the input textures, the one pixel blend leads to a seam of all textures from "start" to "end". I think I understand the logic behind but have to ask, if there is a way to get rid of this seam inside of the gradient?
Thanks!