Use ipad as Octane viewport
Posted: Thu May 14, 2015 8:18 am
Hello Guys,
This is not an advertising post I should say that upfront.
I just want to share with you my experience with an ipad used as a third monitor.
I installed the Duet Display app, where it's said that it's developed by a team of ex-Apple engineers.
If you have a retina display iPad. You have the choice of using its screen as 2048px or 1536px or even 1024px screen
I used my 3rd gen, 30pin, retina display ipad (it's a bit old now but it works that's good)
Where I find 2K pixels is a laggy and hard to click the small buttons. Where 1536 and 1024px is very speedy. With less lag.
Since octane viewport is already a bit laggy with big scene as in my video. So you won't find the difference for viewport performance.
App uses usb cable for display. No hassle with wifi bandwidth or lags. It works great. I doest sometimes crash. but maybe it's my systems fault.
I have 2 Titans for dedicated render and 1 680 for dual screen. With this app there is no need to allocate graphics card and it's memory or resources to a third display. If I can manage to add a ipad mount system to keep it above table that would be great.
Turning off the ipad or pressing home button accidentally does create a problem. When the app closes The octane viewport window returns to your main display.
If you're not too picky of these kind of things. It's a good way to add screen space especially for octane viewport.
Hope it works for you too..
You can watch how it works below. I used the ipad as 1024px scale in this video. Before I saw that I could increase the size.
This is not an advertising post I should say that upfront.
I just want to share with you my experience with an ipad used as a third monitor.
I installed the Duet Display app, where it's said that it's developed by a team of ex-Apple engineers.
If you have a retina display iPad. You have the choice of using its screen as 2048px or 1536px or even 1024px screen
I used my 3rd gen, 30pin, retina display ipad (it's a bit old now but it works that's good)
Where I find 2K pixels is a laggy and hard to click the small buttons. Where 1536 and 1024px is very speedy. With less lag.
Since octane viewport is already a bit laggy with big scene as in my video. So you won't find the difference for viewport performance.
App uses usb cable for display. No hassle with wifi bandwidth or lags. It works great. I doest sometimes crash. but maybe it's my systems fault.
I have 2 Titans for dedicated render and 1 680 for dual screen. With this app there is no need to allocate graphics card and it's memory or resources to a third display. If I can manage to add a ipad mount system to keep it above table that would be great.
Turning off the ipad or pressing home button accidentally does create a problem. When the app closes The octane viewport window returns to your main display.
If you're not too picky of these kind of things. It's a good way to add screen space especially for octane viewport.
Hope it works for you too..
You can watch how it works below. I used the ipad as 1024px scale in this video. Before I saw that I could increase the size.