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Exporter: c4d to live viewer HARDWARE question

Posted: Wed May 13, 2015 12:59 pm
by indi_80
I'm curious how exporter works (i mean c4d to live viewer).
What is going on under the hood. Witch computer hardware is responsible for this part. I check HD disk speed seems doesn't matter. so which one will it be:
CPU speed (exporter use one or multithreaded)
GPU speed?
RAM amount/speed

Re: Exporter: c4d to live viewer HARDWARE question

Posted: Wed May 13, 2015 1:03 pm
by aoktar
:) really? joking..

First we have a command to see exported structures. I haven't disabled it by education purpose for users. You can see exported structure. See LV->Help->Show Octane node graph. But don't select any material before calling. Otherwise it will show material's node graph.

Plugin has a different workflows for Picture viewer and LV. If talk about LV, first we collect all scene objects,materials. Convert them to Octane types. Converts objects to meshes, detects render instances and converts them to scattering nodes.
After converting all data, it calls apiupdate function to evaluate all. Octane handles the evaluation operation until first render data ready. Then again LV start to display rendered data. All collection, creation and evaluating done by cpu. Render is done by gpu. There is nothing to write to hdd for all operation. So hdd is not important. Any more question?

Re: Exporter: c4d to live viewer HARDWARE question

Posted: Wed May 13, 2015 7:19 pm
by indi_80
So it is CPU job.
So faster CPU faster export
It is single or multicore operation?

Re: Exporter: c4d to live viewer HARDWARE question

Posted: Wed May 13, 2015 7:31 pm
by aoktar
indi_80 wrote:So it is CPU job.
So faster CPU faster export
It is single or multicore operation?
Export is %10 of all time. Compilation is much longer and multicore. So fastest cpu is best.