Specular material unhides lights
Posted: Wed May 13, 2015 4:35 am
Is this a known issue? I haven't seen it written anywhere. I've got a room with windows made of specular material at 100% opacity (but are still basically transparent). The camera is looking in from outside. There are lights inside, but I don't want the camera to see them. So I select Unseen By Camera. But the camera can see them. If the camera is inside, they're unseen. If the camera remains outside, but I reduce the opacity of the specular material, the lights gradually disappear, but at different rates depending on their position.
If I do the same test with Glossy Material with only 50% or 10% opacity, the lights are always unseen. But Specular Material looks much better as glass, especially at 100% opacity.
The glass geometry doesn't have any thickness and has Double Sided selected in the Surface Editor. Is this a problem?
It doesn't matter whether Affect Alpha is selected in the Spectral Material node. Same effect either way.
If I do the same test with Glossy Material with only 50% or 10% opacity, the lights are always unseen. But Specular Material looks much better as glass, especially at 100% opacity.
The glass geometry doesn't have any thickness and has Double Sided selected in the Surface Editor. Is this a problem?
It doesn't matter whether Affect Alpha is selected in the Spectral Material node. Same effect either way.