Page 1 of 1
3dsmax2014 octane lights not working / licensing
Posted: Mon May 11, 2015 2:44 pm
by octaviuzz
Hi,
i am testing the demo in 3dsmax 2014 with the plugin, the only light that works is the sunlight,,not the other 2 types..is this a limit from the demo or a bug??
Does the full version of octane/ max plugin have more shaders / materials? it seems rather limited
win 7
2x GTX970
also, how does the license works? can i move from one pc to another ?
thanks...
O/.
Re: 3dsmax2014 octane lights not working / licensing
Posted: Wed May 13, 2015 5:03 am
by hellguy
As OctaneRender is a physically correct renderer, only a specific subset of lights are compatible.
For more information on how to configure OctaneRender lights in 3ds Max, check out the manual page on light objects here:
http://render.otoy.com/manuals/3dsMax_2_X/?page_id=97
As for OctaneRender licenses, they can be transferred from one machine to another by deactivating on one machine, then activating on another.
The de-activation can be done either in the User Interface or via the Licenses page in the Customer Area on our website.
The specific steps to de-activate in the UI of Standalone and the Plugins vary, so it would be best to check out the documentation here:
http://home.otoy.com/render/octane-render/manuals/
The license server limits you to one re-activation per hour (for each license).
So, if the license had been previously activated within an hour of the re-activation attempt, the license will not activate.
Please note that all plugins require an activated OctaneRender Standalone license on the machine to function.
Re: 3dsmax2014 octane lights not working / licensing
Posted: Wed May 13, 2015 5:51 am
by octaviuzz
Yes,
the lighting setup is very straightforward, and this was not addressing the lights (other than sunlight)not illuminating anything..
They work now, all i had to do is check in Octane properties per object and make the light a 'movable proxy' maybe this is in the manual , but i would expect such a critical thing to be on by default?
thanks anyway