live DB texture issue
Posted: Mon May 11, 2015 1:14 pm
Hey guys,
I couldn't find anything via the search function about this topic.
I used shaders from the live DB and saved the scene in the standalone. After reopening the paths to the textures are gone, and I cannot reassign them, because I cannot access the textures from the live DB materials. the paths look like: ...\octanerender\cache\macro.xxx.ocm::Texture.jpg
I cannot write this path manually, as windows only accepts textures that exist outside of an OCM.
Is there a possibility to access the textures within an .ocm, or set the path to the texture inside the .ocm?
Thanks for the attention.
Best regards
Jakob
___
Win 7 64 | Geforce GTX770 | intel xeon e5-1620 v2 | 32GB
I couldn't find anything via the search function about this topic.
I used shaders from the live DB and saved the scene in the standalone. After reopening the paths to the textures are gone, and I cannot reassign them, because I cannot access the textures from the live DB materials. the paths look like: ...\octanerender\cache\macro.xxx.ocm::Texture.jpg
I cannot write this path manually, as windows only accepts textures that exist outside of an OCM.
Is there a possibility to access the textures within an .ocm, or set the path to the texture inside the .ocm?
Thanks for the attention.
Best regards
Jakob
___
Win 7 64 | Geforce GTX770 | intel xeon e5-1620 v2 | 32GB