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live DB texture issue

Posted: Mon May 11, 2015 1:14 pm
by LittleWater
Hey guys,

I couldn't find anything via the search function about this topic.
I used shaders from the live DB and saved the scene in the standalone. After reopening the paths to the textures are gone, and I cannot reassign them, because I cannot access the textures from the live DB materials. the paths look like: ...\octanerender\cache\macro.xxx.ocm::Texture.jpg
I cannot write this path manually, as windows only accepts textures that exist outside of an OCM.
Is there a possibility to access the textures within an .ocm, or set the path to the texture inside the .ocm?

Thanks for the attention.
Best regards

Jakob

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Win 7 64 | Geforce GTX770 | intel xeon e5-1620 v2 | 32GB