Page 1 of 2

Recamara

Posted: Thu Dec 09, 2010 7:51 pm
by roco
dejo una imagen de una recamara
espero criticas y comentarios
saludos

Re: Recamara

Posted: Thu Dec 09, 2010 11:42 pm
by MaTtY631990
For better results with the curtains, create a diffuse material in graph editor and add a RGB spectrum texture and connect to transmission input on the diffuse material.The first colour will be your curtain colour and second will control the amount of translucency. You will need to switch to pathtracing to see the effect.

Re: Recamara

Posted: Fri Dec 10, 2010 12:11 am
by roco
hello, thank you for this comment, i have a litte problem, i don't know use the graphic node
i can try to create this material directly in the diffuse parameter ? or necessarily i have to create a graphic node ?

regards

Re: Recamara

Posted: Fri Dec 10, 2010 3:37 am
by MaTtY631990
Image

Right click in graph editor. ;)

Re: Recamara

Posted: Fri Dec 10, 2010 11:52 am
by suhail_spa
MaTtY631990 wrote:For better results with the curtains, create a diffuse material in graph editor and add a RGB spectrum texture and connect to transmission input on the diffuse material.The first colour will be your curtain colour and second will control the amount of translucency. You will need to switch to pathtracing to see the effect.
thanks MaTtY631990,
really appreciated for the tip..

Re: Recamara

Posted: Fri Dec 10, 2010 1:43 pm
by roco
thank you MaTtY631990 for the step to follow but i been erasured the material of curtain, i add image, i right click delete node and the material curtain disappeared, now the object is white and i can't re-edit again the curtain material or existe another way to do it ?

regards

Re: Recamara

Posted: Fri Dec 10, 2010 3:25 pm
by face
Close and open the scene again?

face

Re: Recamara

Posted: Fri Dec 10, 2010 5:00 pm
by roco
thank you so much face, i don't been done that part
regards

Re: Recamara

Posted: Sun Dec 12, 2010 8:04 pm
by kubo
when there is an "empty" circle in your mesh node it means there is a material "missing", to solve that just create a new material node and attach it again there. It will show once again in the mesh editor right side panel. It happens each time you unlink a material node from the mesh node.
Cuando veas un circulito vacio quiere decir que te "falta" un material, para solucionarlo crea un nuevo nodo de material y lo unes al nodo de malla en ese mismo sitio. Te volverá a aparecer el material en el panel derecho. Cada vez que "desatas" un nodo aparece ese circulito y se borra el material, la unica solución es crear uno nuevo.

Re: Recamara

Posted: Mon Dec 13, 2010 3:09 pm
by roco
gracias kubo, se me complica mucho entender lo de los nodos graficos, estoy batallando todo el fin de semana y no puedo hacer lo de la imagen que mat subió

thank you kubo, it is very complicated for me, i don't understand how use the graphic node, i been fighting this weenkend with octanerender and i can't do nothing like image uploaded by mat

regards