still 2 major problems
Posted: Fri May 08, 2015 9:17 am
Hi Ahmet,
I post it here, because it happens the same also in earlier versions.
1. Problem:
I can render pure images without problems in larger sizes like 7.000x7.000px or 12.000x12.000px.
But when I try to use renderpasses (even if I activate only "one" pass f.e. "reflection indirect" no
layer masks, no info passes etc.) my image size is limited to 5.000x5.000px.
As soon as I go over 5.000 I get an error which points to an memory issue.
Why does a single reflection-pass takes more RAM than a single image render
saved in C4D Rendersettings? (2 x Titan)
Because in Info-Kernel sadly there is no possibility to render only a reflection pass
I have the problem now, that I cannot render a refl-pass in the desired resolution.
Is there any other way I could try?
2. Problem:
When I load an object or older scene mostly whith VRay materials assigned
C4D hangs/freezes for a very long time.
Everything runs smooth again, when I delete this material.
But with a larger project with lots of materials - Trying to delete these materials takes years.
It seams that octans searches (or trys to collect materials) for missing bitmaps (don't know)
and goes into a never ending-search-loop.
Is there a way to just show a warning about missing files or to cancel this search-loop?
thanks
Mike
I post it here, because it happens the same also in earlier versions.
1. Problem:
I can render pure images without problems in larger sizes like 7.000x7.000px or 12.000x12.000px.
But when I try to use renderpasses (even if I activate only "one" pass f.e. "reflection indirect" no
layer masks, no info passes etc.) my image size is limited to 5.000x5.000px.
As soon as I go over 5.000 I get an error which points to an memory issue.
Why does a single reflection-pass takes more RAM than a single image render
saved in C4D Rendersettings? (2 x Titan)
Because in Info-Kernel sadly there is no possibility to render only a reflection pass
I have the problem now, that I cannot render a refl-pass in the desired resolution.
Is there any other way I could try?
2. Problem:
When I load an object or older scene mostly whith VRay materials assigned
C4D hangs/freezes for a very long time.
Everything runs smooth again, when I delete this material.
But with a larger project with lots of materials - Trying to delete these materials takes years.
It seams that octans searches (or trys to collect materials) for missing bitmaps (don't know)
and goes into a never ending-search-loop.
Is there a way to just show a warning about missing files or to cancel this search-loop?
thanks
Mike