Faking Reflection
Posted: Tue May 05, 2015 4:00 pm
Is it possible to exclude objects from Reflection?
If not, is it possible to have an environmental reflection on the Shader Level
instead on the scene level?
I have an empty white room, which inhabits a highly reflective object and in
order to get some interesting reflections I want to mix in an hdr environment
into the reflection, but the room is blocking the octane sky object with my hdr texture.
Any ideas for a workaround?
If not, is it possible to have an environmental reflection on the Shader Level
instead on the scene level?
I have an empty white room, which inhabits a highly reflective object and in
order to get some interesting reflections I want to mix in an hdr environment
into the reflection, but the room is blocking the octane sky object with my hdr texture.
Any ideas for a workaround?