graphic procedural texture generator
Posted: Thu Apr 30, 2015 2:05 am
Maybe this is a lot to ask, but it would be really good to have a visual node-based procedural texture generator in Octane.
I used to use Darktree a lot before it was mothballed (and it doesn't work in Octane). A similar package I have seen but not tried is Genetica:
(http://www.spiralgraphics.biz/viewer/index.htm)
Having the ability to procedurally generate seamless realistic textures in Octane would be a dream. Finding seamless tiling textures requires a lot of hunting on the web and most of them look horrible when tiled because they repeat the same pattern, resulting in dozens of identical squares. A procedural generator extends itself over any sized area without repeating patterns or seams. A good generator can make very realistic natural textures and save loads of time and creating the patterns in a graphic flow-based way by linking nodes is also much simpler than other approaches.
Anyhow, since this is after all a wish list, I'm just putting it out there. . .
Am I alone in wanting such a feature?
I used to use Darktree a lot before it was mothballed (and it doesn't work in Octane). A similar package I have seen but not tried is Genetica:
(http://www.spiralgraphics.biz/viewer/index.htm)
Having the ability to procedurally generate seamless realistic textures in Octane would be a dream. Finding seamless tiling textures requires a lot of hunting on the web and most of them look horrible when tiled because they repeat the same pattern, resulting in dozens of identical squares. A procedural generator extends itself over any sized area without repeating patterns or seams. A good generator can make very realistic natural textures and save loads of time and creating the patterns in a graphic flow-based way by linking nodes is also much simpler than other approaches.
Anyhow, since this is after all a wish list, I'm just putting it out there. . .
Am I alone in wanting such a feature?