Is it possible to add a Displacement pin to the Octane Image node, aka Lightwave, so we can access either Maya or Octane procedurals and then layer and mix these up:
cheers
Re: Displacement
Posted: Mon May 04, 2015 8:03 pm
by prodviz
Any news on whether a displacement pin is possible/or similar, going to be implemented?
cheers.
Re: Displacement
Posted: Fri May 08, 2015 10:43 am
by prodviz
The displacement in C4D looks to be a C4D specific feature called 'Shader to Texture', allowing for access to C4D procedurals.
Any Maya scripters out there able to write an equivalent 'procedural to Image' type piece of code?
Re: Displacement
Posted: Fri Jun 05, 2015 10:34 am
by prodviz
Hi guys
anybody figured out a workaround for this?
cheers.
Re: Displacement
Posted: Sat Jun 06, 2015 10:27 pm
by prodviz
I guess what we need is a 'bake procedural to texture'?
There are a few bake scripts out there, but we would need an automatic bake Octane procedural to texture and then have this texture plugged in to the displacement slot.
Re: Displacement
Posted: Sun Jun 07, 2015 7:00 pm
by prodviz
There is a 'Convert to file texture' command, which converts and saves out a Maya procedural to a texture, and then creates a new shader with the texture applied.
The convert command does not work on Octane shaders.
Is there something in this?
Apologies for going on about this, but this appears to be super powerful feature in the other apps.
Re: Displacement
Posted: Fri Jun 12, 2015 12:33 pm
by prodviz
I know procedural displacement is not a feature of Octane, so the Maya plugin isn't missing a feature of the engine as such, but a workaround or something like in Lightwave or C4D would be super cool.
Re: Displacement
Posted: Fri Jun 12, 2015 3:36 pm
by Slimshader
I haven't tried this with octane for maya yet but I've used it in the past: