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Child object PSR not updating in Octane

Posted: Sat Apr 25, 2015 10:29 am
by sdanaher
Have a weird problem with geometry objects childed to a Null that is being animated with an expression.

Cinema updates the position of the child objects every frame just fine but Octane doesn't update them all all. Happens both in LV and in PV. Thing is I've also got lights and a camera under that animated null too, but those are being updated just fine. I suspect the point positions of the geometry are not being updated even though the axes are.

Re: Child object PSR not updating in Octane

Posted: Sat Apr 25, 2015 11:01 am
by aoktar
sdanaher wrote:Have a weird problem with geometry objects childed to a Null that is being animated with an expression.

Cinema updates the position of the child objects every frame just fine but Octane doesn't update them all all. Happens both in LV and in PV. Thing is I've also got lights and a camera under that animated null too, but those are being updated just fine. I suspect the point positions of the geometry are not being updated even though the axes are.
Have you attached a octane object tag to this group?

Re: Child object PSR not updating in Octane

Posted: Sat Apr 25, 2015 11:08 am
by sdanaher
Yes - Adding an object tag solved the problem, even if Update Mesh is turned off... what does it do?

Re: Child object PSR not updating in Octane

Posted: Sat Apr 25, 2015 11:23 am
by aoktar
sdanaher wrote:Yes - Adding an object tag solved the problem, even if Update Mesh is turned off... what does it do?
Oh, as i understand that you miss the general concept of plugin design. It's a helper tag to control many different features. One of these is to make any object as movable meshes. It's required if you are using "resend only updated objects" in render settings.

See this tutorial:
http://inlifethrill.com/trainings/rende ... cinema-4d/

Re: Child object PSR not updating in Octane

Posted: Sat Apr 25, 2015 1:06 pm
by sdanaher
aoktar wrote:
sdanaher wrote:Yes - Adding an object tag solved the problem, even if Update Mesh is turned off... what does it do?
Oh, as i understand that you miss the general concept of plugin design. It's a helper tag to control many different features. One of these is to make any object as movable meshes. It's required if you are using "resend only updated objects" in render settings.

See this tutorial:
http://inlifethrill.com/trainings/rende ... cinema-4d/
Aha, that explains it. Mesh number parameter: 0 for static objects, 1-7 for objects in motion. Thanks.